/*
 * Tencent is pleased to support the open source community by making ScriptX available.
 * Copyright (C) 2021 THL A29 Limited, a Tencent company.  All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "../../src/types.h"

namespace script {

namespace lua_backend {
class LuaEngine;

struct ArgumentsData {
  LuaEngine* engine = nullptr;
  int stackBase = 0;
  size_t size = 0;
  bool isInstanceFunc = false;
};

struct LuaScriptClassState {
  LuaEngine* scriptEngine_ = nullptr;
  Weak<Object> weakRef_;
};

}  // namespace lua_backend

template <>
struct internal::ImplType<::script::Arguments> {
  using type = lua_backend::ArgumentsData;
};

template <>
struct internal::ImplType<::script::ScriptClass> {
  using type = lua_backend::LuaScriptClassState;
};

}  // namespace script